Hello, How can i improve this little program?
I need that the numbers don?t repeat themselves.
[code]
dim ran as integer, num1 as integer, num2 as integer, num3 as integer, num4 as integer
dim ran1 as integer, num5 as integer, num6 as integer
dim a as string, nums1 as string, nums2 as string, nums3 as string, nums4 as string
dim b as string, nums5 as string, nums6 as string
object img as bitmap
loadfromfile(DIR$("@")+"eur.bmp")
end object
Object form1 as form
width=400
height=250
onpaint=frmpaint
caption="EuroMilh?es"
object editbox as edit
left=30
top=20
width=50
end object
object editbox1 as edit
left=90
top=20
width=50
end object
object editbox2 as edit
left=150
top=20
width=50
end object
object editbox3 as edit
left=210
top=20
width=50
end object
object editbox4 as edit
left=280
top=20
width=50
end object
object editbox5 as edit
left=120
top=80
width=50
end object
object editbox6 as edit
left=190
top=80
width=50
end object
object btn as button
left=80
top=170
width=80
caption="Gerar N?meros"
onclick=numeros
end object
object btn1 as button
left=200
top=170
width=80
caption="Gerar Estrelas"
onclick=estrelas
end object
end object
form1.showmodal
sub numeros(s as button)
num1=RND(50)+1
nums1=str$(num1)
editbox.text=nums1
num2=RND(50)+1
nums2=str$(num2)
editbox1.text=nums2
num3=RND(50)+1
nums3=str$(num3)
editbox2.text=nums3
num4=RND(50)+1
nums4=str$(num4)
editbox2.text=nums4
num5=RND(50)+1
nums5=str$(num5)
editbox3.text=nums5
num6=RND(50)+1
nums6=str$(num6)
editbox4.text=nums6
END SUB
sub estrelas(s as button)
ran=RND(9)+1
a=str$(ran)
ran1=RND(9)+1
b=str$(ran1)
editbox5.text=a
editbox6.text=b
end sub
sub frmpaint(s as form)
s.canvas.draw(0,0,img)
end sub
[/code]
Lotto Program
Lotto Program
Make something that checks the number, something like this:
Do
number1 = Random
Loop until (number <> number2) and (number <> number3) 4,5,6 etc.
Do
number2 = Random
Loop until (number <> number1) and (number <> number3) 4,5,6 etc.
I don`t want to spoil your programming fun so you can try it yourself :)
If needed i can help.
Do
number1 = Random
Loop until (number <> number2) and (number <> number3) 4,5,6 etc.
Do
number2 = Random
Loop until (number <> number1) and (number <> number3) 4,5,6 etc.
I don`t want to spoil your programming fun so you can try it yourself :)
If needed i can help.
Lotto Program
Thank you Fred, i?ll try it out. ::)
Lotto Program
You don`t have to check numbers that are not made yet so something like this:
number1 = Random
Do
number2 = Random
Loop until (number <> number1)
Do
number3 = Random
Loop until (number <> number1) and (number <> number2)
Do
number4 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3)
Do
number5 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3) and (number <> number4)
Do
number6 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3) and (number <> number4) and (number <> number5)
number1 = Random
Do
number2 = Random
Loop until (number <> number1)
Do
number3 = Random
Loop until (number <> number1) and (number <> number2)
Do
number4 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3)
Do
number5 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3) and (number <> number4)
Do
number6 = Random
Loop until (number <> number1) and (number <> number2) and (number <> number3) and (number <> number4) and (number <> number5)
Lotto Program
Hello Fred and thak you for the help.
Needs improvement
here is the code
dim ran as integer, num1 as integer, num2 as integer, num3 as integer, num4 as integer
dim ran1 as integer, num5 as integer, num6 as integer
dim a as string, nums1 as string, nums2 as string, nums3 as string, nums4 as string
dim b as string, nums5 as string, nums6 as string
object img as bitmap
loadfromfile(DIR$("@")+"eur.bmp")
end object
Object form1 as form
width=400
height=250
onpaint=frmpaint
caption="EuroMilh?es"
object editbox as edit
left=30
top=20
width=50
end object
object editbox1 as edit
left=90
top=20
width=50
end object
object editbox2 as edit
left=150
top=20
width=50
end object
object editbox3 as edit
left=210
top=20
width=50
end object
object editbox4 as edit
left=280
top=20
width=50
end object
object editbox5 as edit
left=120
top=80
width=50
end object
object editbox6 as edit
left=190
top=80
width=50
end object
object btn as button
left=80
top=170
width=80
caption="Gerar N?meros"
onclick=numeros
end object
object btn1 as button
left=200
top=170
width=80
caption="Gerar Estrelas"
onclick=estrelas
end object
end object
form1.showmodal
sub numeros(s as button)
num1=RND(50)+1
nums1=str$(num1)
do
num2=RND(50)+1
loop until (num2<>num1)
nums2=str$(num2)
do
num3=RND(50)+1
loop until (num3<>num2) and (num3<>num1)
nums3=str$(num3)
do
num4=RND(50)+1
loop until (num3<>num4) and (num4<> num2) and (num4<>num1)
nums4=str$(num4)
do
num5=RND(50)+1
loop until (num4<>num5) and (num5<>num3) and (num5<>num2) and (num5<>num1)
nums5=str$(num5)
do
num6=RND(50)+1
loop until (num5<>num6) and (num6<>num4) and (num6<>num3) and (num6<>num2) and (num6<>num1)
nums6=str$(num6)
` to the screen
editbox.text=nums1
editbox1.text=nums2
editbox2.text=nums3
editbox2.text=nums4
editbox3.text=nums5
editbox4.text=nums6
END SUB
sub estrelas(s as button)
ran=RND(9)+1
a=str$(ran)
do
ran1=RND(9)+1
loop until (ran1<>ran)
b=str$(ran1)
editbox5.text=a
editbox6.text=b
end sub
Needs improvement
here is the code
dim ran as integer, num1 as integer, num2 as integer, num3 as integer, num4 as integer
dim ran1 as integer, num5 as integer, num6 as integer
dim a as string, nums1 as string, nums2 as string, nums3 as string, nums4 as string
dim b as string, nums5 as string, nums6 as string
object img as bitmap
loadfromfile(DIR$("@")+"eur.bmp")
end object
Object form1 as form
width=400
height=250
onpaint=frmpaint
caption="EuroMilh?es"
object editbox as edit
left=30
top=20
width=50
end object
object editbox1 as edit
left=90
top=20
width=50
end object
object editbox2 as edit
left=150
top=20
width=50
end object
object editbox3 as edit
left=210
top=20
width=50
end object
object editbox4 as edit
left=280
top=20
width=50
end object
object editbox5 as edit
left=120
top=80
width=50
end object
object editbox6 as edit
left=190
top=80
width=50
end object
object btn as button
left=80
top=170
width=80
caption="Gerar N?meros"
onclick=numeros
end object
object btn1 as button
left=200
top=170
width=80
caption="Gerar Estrelas"
onclick=estrelas
end object
end object
form1.showmodal
sub numeros(s as button)
num1=RND(50)+1
nums1=str$(num1)
do
num2=RND(50)+1
loop until (num2<>num1)
nums2=str$(num2)
do
num3=RND(50)+1
loop until (num3<>num2) and (num3<>num1)
nums3=str$(num3)
do
num4=RND(50)+1
loop until (num3<>num4) and (num4<> num2) and (num4<>num1)
nums4=str$(num4)
do
num5=RND(50)+1
loop until (num4<>num5) and (num5<>num3) and (num5<>num2) and (num5<>num1)
nums5=str$(num5)
do
num6=RND(50)+1
loop until (num5<>num6) and (num6<>num4) and (num6<>num3) and (num6<>num2) and (num6<>num1)
nums6=str$(num6)
` to the screen
editbox.text=nums1
editbox1.text=nums2
editbox2.text=nums3
editbox2.text=nums4
editbox3.text=nums5
editbox4.text=nums6
END SUB
sub estrelas(s as button)
ran=RND(9)+1
a=str$(ran)
do
ran1=RND(9)+1
loop until (ran1<>ran)
b=str$(ran1)
editbox5.text=a
editbox6.text=b
end sub